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EVENT PLOTTING - Event #3: Can't Defeat the Temple


Can't Defeat the Temple
LOGS | NETWORK | OOC | MEMES | NAVIGATION
A new message appears on everyone's smartphones. There's been a change in the Temple of Life: the door has finally opened! No one knows how or why, but the sensors left by quest goers alerted them to it suddenly being open. Preparations are made in each guild to finally explore what's inside it.
Those interested in helping are greeted by researchers in the guilds that will provide everyone with one single use item: Escape Rope: an item they found out about while investigating the temple. Should the Temple really prove to be a place "no one can return from" they should be able to use this rope to escape. It should teleport the person using it (just one) outside of the place they're in (can only be used indoors). Of course the rope can be saved for later use if it becomes unnecessary. Everyone also gets basic climbing and survival items, just in case. They have no idea what to expect inside, but better safe than sorry, right?
The new Teleport Crystal system will get you to the Temple of Life in a minute, but no one is forbidden to use a longer route if they want to travel rather than take the easy route. Once they get to the Temple (the teleport stones take them to the surroundings of the fountain in the courtyard) they will notice a lot of natives collecting various tropical fruits as the area is safe and the fruit are nice and nutritious. Anyone eating a fruit will notice a boost in stamina, too.
All that's left now is to climb the stairs and enter the Temple of Life.
Inside the Temple of Life is a "lobby". It's actually just an empty room made with the same stone as the temple, but it has four different doors, each with a different symbol: lightning strike, snowflake, fire and a hurricane of sand.
Characters inside will notice that the door they walked in from is now gone (of course) and they may feel different as the temple has stripped them off of all their powers, including Seasonal ones. Instead they may feel like they're lighter (their jumping ability has increased to triple their normal one) and that they have three holographic hearts on top of their heads.
There's a holographic display near the doors and a shelf for laser guns. The display says the following:
This is the Gigaman simulator. Welcome, players. Each of you have been given three extra lives. Once all of your total of four lives have been used inside the levels you will get a Game Over. For native participants this unfortunately means you Die.
However, otherworlders! You are in luck. If you die four times inside the simulator you will be thrown out of the simulator, into the courtyard of the temple and you can try again! Dying is painless. Getting hit, unfortunately, is not. You have ten regular hits before you lose a life. Your lives are indicated by the hearts on top of your heads.
Things that will instantly kill you include: lava, falling into an endless pit and spikes.
Please take a laser gun and enter the level. You may bring any other items as well, but your powers will be gone and so will the special effects of the items. Except for the legendary "Escape Rope". That is something that can bypass our system. Keep the rope at hand if you get scared. If you lose your other items inside the levels, do not worry, they will appear outside. However, if you lose your laser gun it will reappear next to you.
Oh and you may keep the laser gun afterwards.
The question is: cAN yOu deFEAt [redacted]?
Well, the choice is yours. Do you enter one of the doors or use the escape rope to get out of the temple?
All of the levels start with a normal room of just the environment of the level. But there, in the starting point of the place, there are natives of Ellipsa sitting around with a look of defeat and desperation on their faces. They're physically fine as the simulator grants you the ability to just ignore hunger and other basic needs, but they're also stuck here. It seems the simulator is just too hard for them to get past. Most of them have no holographic hearts over their head or just one: they're close to dying and don't want to take the risk.
Escape ropes are their only hope of getting out of the place and they promise anything if you give them the item and help them escape.
If you give away your Escape Rope, the only way to leave is to either Game Over or Finish the Level. Good luck, players.
(There are also some natives in various other parts of the game, too scared to go further or go back. They can also be saved by taking them with you to the end and defeating the boss monster together but if they die, they die, so there is a risk in that method.)
The Levels [ Click to Expand ]
All basic monsters and boss monsters are weak to the laser gun. Some can even be jumped on to decrease their health.
Electricity
Design: A factory with plenty of platforms and conveyor belts over bottomless pits (or spikes) that change directions occasionally. The main hazard of the level is the beams of electricity that will damage players. They can be switched around with buttons, but deactivating one beam will activate another.
Instant Deaths: Bottomless Pits, Spikes
Basic Monsters: Ufo Catcher (a claw with googly eyes that will try to drop characters into a pit or spikes), Small Robot (small robots that throw wrenches at players), Slinky (slinkys with googly eyes that won't stop for anything)
Final Boss: Squirmle: A slinky minion mass-producing machine (looks like one of those Worms on String with googly eyes, but mechanical). Occasionally fires electric shocks that stun players for 5 seconds while the minions attack them. Weak to Smokescreen as the sand jams its machinery and makes it temporarily lose the ability to produce minions.
Boss Loot: Laser Gun Upgrade: Electric Shock (damages and has a chance to stun the opponent)
Snowflake
Design: A snowy mountain cave with active waterfalls. The ground is slippery (ice physics!) and some of the platforms have a limit as to how many times you can jump/walk on them (they reappear after a time). Occasionally, while on a normal platform, a strong stream of water will fall on it, intending to push players into a bottomless pit (it can be predicted by a few drops of water before it).
Instant Deaths: Bottomless pits
Basic Monsters: Snowmen (throw very sharp carrots at players), Skeletal Fish (fish that appear from the waterfalls and spit out lasers), Yeti (a monster that will try to stomp on players)
Final Boss: Frosty: A bipedal monster made of spiky ice (doesn't have a distinct form to refer to, just looks like a giant block of animated ice) that breathes a frosty breathe that both damages and makes players go slower. Tries to stomp players by jumping high in the air. Weak to Fire Bullets, as they will melt it little by little.
Boss Loot: Laser Gun Upgrade: Ice Beam (damages and has a chance to slow down an opponent)
Flame
Design: Inside of a volcano where all bottomless pits are lava pits. Platforms are mostly normal, until a notorious section where the only way to get over a lava pit is to jump on disappearing blocks. Learn the pattern and follow it. Occasionally lava rocks will fall from the ceiling (but luckily not during the disappearing block section).
Instant Deaths: Lava
Basic Monsters: Demonic Fireballs (fireballs that jump around from spot a to spot b and hurt a lot when they hit), Lava Bomb (occasional lava rock with googly eyes that can move towards players like a homing missile), Fireman robot (a robot that will try to douse fires with scorching hot water).
Final Boss: Lavadoom: A volcano headed monster (a volcano with eyes, mouth, arms and legs) that shoots fire bullets and lava rocks at players. Occasionally makes part of the floor be literal lava that burns players health little by little. Weak to Electric Shock as it will stun the monster for long enough to turn off the volcano on its head and then you can jump on it.
Boss Loot: Laser Gun Upgrade: Fire Bullets (damages and has a chance to cause burn damage over time)
Sandstorm
Design: A desert area full of bottomless pits and rocks with spikes. The floor is mostly quicksand that can only be crossed if you stay constantly in movement. Late in the level massive sandstorms will block players' view and push them towards the pits and spiked rocks, making movement during it very dangerous.
Instant Deaths: Bottomless Pits, Spikes
Basic Monsters: Walking Cacti (cactus that shoot spikes at players), Angry Missiles (ride the sandstorms and try to hit players), Sandworms (appear from the sand and try to bite the player)
Final Boss: Hurrisand: A bipedal sand monster (looks a bit like a it could be a human, but at the same time has animal features, not to be mixed with a certain Looney Tunes character) that will turn into a literal sandy hurricane that makes it hard to see anything and makes bullets miss. Weak to Ice Beam because it slows it down so that it can't turn into a hurricane.
Boss Loot: Laser Gun Upgrade: Smokescreen (enables easier escape from situations)
You're free to challenge all of the levels and gain all of the upgrades to the laser gun, which you can then use outside the temple as a weapon. Even after all of the natives are rescued or all of the levels have been beaten, you can re-enter the levels and do them again. You won't get the boss loot again, however.
Back in the city, the weather is strangely cold in every district (except the central one that's safe due to the artificial weather there). Even the hottest of them, Solarpeak, is advising people to wear long-sleeved shirts, just in case, even if the temperature only drops to +10 Celsius/50 degrees Fahrenheit at worst.
The reason for the unexpectedly cold weather is simple: a cold breeze travels through the whole city. Sometimes the wind even appears white, as if it's laced with snow and ice. It's easy to tell that this is not a normal sort of wind, but a very magical one.
The wind indeed has a special effect: there's a chance of the wind freezing someone's heart. This doesn't instantly kill anyone, but instead it starts to freeze people from inside out. This effect especially targets people who either have secrets or have feelings that they hide. The freezing is a slow and painful process, taking two weeks to completely encase someone in ice. Once that happen they will end up breaking into pieces and die.
Somehow this wind doesn't affect the plant life or animals at all.
Scientists are quick at work to work on a cure. They have found that there are certain ingredients in all four of the Segments that when mixed together into a potion will undo a frozen heart. So, to help those affected, there are some options that you can do.
Stay in the City to take care of the affected. The key to healing a frozen heart is not only the potion that they will make but also affection. So those brave enough to touch someone who feels cold as ice to touch are encouraged to hug and cuddle, tell them positive things about them and making sure they're comfortable. This will ease the pain and slow the spreading down.
Head to one of the Segments to find the ingredients. The guilds are helping with the preparations to go outside and providing anyone interested clear instructions and maps on where to find them:
• Winter Segment: Bottom of the Unfrozen Lake, a coral that can survive in cold temperatures
• Spring Segment: Breeze Hills, the eggs of a monstrous Firebird (a bird that has wings made of fire that spits out fireballs, not to be confused with a phoenix)
• Summer Segment: Deserter's Desert, a special cactus flower that only blooms during a sandstorm
• Autumn Segment: Mushroom Sanctuary, a special mushroom that only grows on top of the mushrooms that are a size of a house
Once all the necessary ingredients have been found and delivered, people can also participate in potion making. The more people helping with making potions, the quicker everyone affected can get their potions and be cured. The potion is successful if it smell like a warm fireplace during a winter night.
The VR Arcade of the Underground is holding a special event: they have managed to come up with a technology where you can minimize yourself and enter board games! They're looking for volunteers to test this new way of gaming.
For example, there are games like Jenga, Monopoly, Chess, Hungry Hungry Hippo, Checkers, Scrabble and many, many more! The games are made to fit the tiny people, but are also very realistic. Oh and Monopoly has an actual jail, but the money is as fake as can be.
It seems Jenga in particular is at its regular size and people will have to climb to push pieces out. That definitely seems like a fun challenge? Everyone gets a safety rope that's attached to poles around the Jenga towers, that will act as sort of a safety bungee jump rope.
Usually the minimized effect wears off once you end the game and leave the game board, but occasionally the technology glitches and leaves players small. The unexpected side effect wears off between 2 to 12 hours.
Anyone who did participate in the experiment will either get a month of free VR gaming time or a handheld gaming console with classic 8-bit games like Tetris.
Those stuck in a tiny form longer than expected may discover jumping platforms to the fairy mall. It's located in the ceiling of the Underground Mall and is fit for small people like fairies. Here the fairies are all visible as they go about shopping and relaxing. They're all friendly and will make sure you have a lovely time relaxing in this small fairy oasis. Be warned, however, that the food here is strictly for fairies so if you eat it, you might end up sprouting fairy wings for a week. And not necessarily on your back.
Don't worry, you can't turn back to your regular size in the middle of the fairy mall. The magic there prevents that for the duration. Once you return by jumping onto one of the cushions left below the mall, you will return to regular size.
For souvenirs, why not buy a little bit of fairy dust? It's useful for potions, as it gives them stronger magical capabilities but used as is will make anyone be able to fly for 24 hours. The problem is you cannot use it on yourself or else it will horribly backfire and turn you into a talking frog for 24 hours.
• Ask event related questions here.
• All of the prompts happen around the same time but you can get affected by the frozen wind after visiting the Temple of Life or the other way around.
• All natives will be rescued by the end of the month, but the Temple can be accessed later just for fun.
• The frozen hearts potion will be done by the end of the month as well.
Temple of Life
• More Escape ropes can be picked up from the guilds to save more natives, but there's no way to tell there's someone trapped inside until someone goes in, so they'd have to get back after the first visit.
• Smartphones do not work inside the Temple of Life.
• You are very much allowed to work together inside the temple.
• The boss door will only open once the previous group of players has defeated it and have been transported out of the Temple. Then the boss will respawn.
• No one will have basic human needs inside the temple. It's basically a simulator so it doesn't matter how long you spend in there. Once you get out you might need to refuel on touch energy and food as soon as possible, but other than that all one needs to worry is surviving the temple.
• We admit the inspiration for this came from "I can't defeat Airman" without shame.
Frozen Hearts
• The event can affect anyone, not just those with secrets and hidden feelings.
• At the same time, the event can completely miss people as well.
• Samples of the wind can be collected and analyzed but it will turn out as a classic "it's magic" explanation.
• Reminder that this month is Activity Check-in month and check-in ends on July 31st, at 23:59 PST.
Here's an Event Plotting form:
Sterlyn
Contact: discord: sterlynsilverrose and plurk: ravenking0374
Flynn Scifo
Canon: Tales of Vesperia
Season: Spring
Event Plans:
When Your Hearts Not Open
Part 1
Flynn will have this happen early on and start to work through it. He has a lot of feelings he represses because of his duties back home, so anyone who wants to help him work on this is more than welcome. This guy needs therapy in the worst way possible for some of the way he feels. Not many secrets, but his feelings are definitely well guarded.
So if you want a deeper friendship, then this is for you.
Part 2
After being cured Flynn will then want to make sure that others get cured too, so he will definitely be going out to gather up the items. He will need help of course but he can fight, use different magic from home and here and heal. He will try and keep himself busy as to not embarrass himself like he did during part 1.
• Winter Segment: Flynn can't dive, so he will go to guard and to help. He will also be a pack mule here if necessary.
• Spring Segment: He can definitely fight against anything here, and again will go with people who would want to try.
• Summer Segment: Flynn will be able to keep people on their feet and also provide some help to get the flowers if that is something that sounds fun.
• Autumn Segment: Flynn is not afraid of heights and definitely can go with others and climb for the mushrooms.
Anything is game.
Notes on Game Start and Towering Jenga Height
These two are going to be a tough sell to Flynn. People who know him can ask him to participate on either or, but it will take a bit. Since arriving Flynn has decided he does not like technology for various reasons (thanks rise rating robot shenanigans!)
If you want to do something with this it can be with his closer cr definitely, or someone that just looks at him and puppy dog eyes the right way.
Other:
Let's have some fun!
Re: Flynn Scifo
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Also, they need to pull Yuri in for cuddles as well. Both times.
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THAT TOO. SORRY YURI YOU'RE THE ONLY WARM ONE HERE.
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But he really did learn to open up a lot and at this point he's only got the one secret left
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but yeah, no need for it to zap everyone with a secret ♥
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Nel
Canon: Fire Emblem Engage
Season: Winter
Event Plans:
Game Start
Part 1
Nel wouldn't be adverse to going with a group to explore here, or just going with one or two people. She would be curious to see what was going on and would feel like this is a good way to blend in and look at more of the people around her. So, if you want a longer trip, please take her along.
It's a good way for her to find people to either befriend or learn more about the place.
Part 2
Nel has never held anything remotely like a gun. She will need some pointers so if there is anyone that wants to show and teach her, be my guest. She will probably be pretty good at it after she gets the hang of it. She will definitely want to get back and to her twin so she will push forward.
Depending on who she is with she might show agitation or concern, it just depends on how well she knows the person. She might also try and get the other person to go with the rope.
Part 3
Nel would definitely give away her rope to one of the natives in order to get them out. After all, she has compassion for them especially since they actually die. While she knows she will feel pain, she will go ahead and do what she can to help others.
She would be wary of trying to take anyone along with her (natives), but she can be convinced and they can go to the end and fight the boss and she will do her best to save whoever she can by going through.
Note for this: She will go back in multiple times, so if you want this interaction please do not hesitate!
When Your Heart's Not Open
Part 2
Nel will definitely not be getting affected, but she will do her part to make sure that everyone has what they need. So please take her with you so that she can help out to gather any of the ingredients. She will be more likely to stay towards Autumn and Winter segments unless someone specifically wants her for the other two.
If someone wants to show her how to do the potions, she will also make sure to stay and help with her steady hands in mixing up the mixtures.
The Towering Jenga Heights
Part 2
This is a bit more light hearted and would probably do Nel some good. Also, depending on who she's with she might or might not try something and get fairy wings for the week, because why not?
Other:
If there is something else you want to do with her please ask and let's get plotting!
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