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EVENT PLOTTING - Event #9: Mission Frozen Falls


Mission Frozen Falls
LOGS | NETWORK | OOC | MEMES | NAVIGATION
On July 19th, everyone planning on participating in Mission Frozen Falls is asked to visit their closest guild to receive important gear. On top of basic snow gear (that the otherworlders helped to enchant in May), they also get shoes that don't slip on ice, goggles that shelter eyes from the cold and aid in seeing in blizzards, and an earbud for communications that can't be disturbed by dark energy or blizzards. There are also some energizing food and potions of "Perfect Temperature" offered for free from Riki's Rewards. They're also told that the everyone participating, whether it's as support or fighting, is rewarded 70 000 Moon Coins, to signal the importance of this mission.
After all preparations are made, the participants are encouraged to use the Teleportation crystal in the guild to travel to the Winter Airship Station. Of course, anyone is welcome to make their way any other way as well, but this method is recommended - and is the fastest way to the meeting point.
Some of the native guild staff have made a camp at the airship station (with the permission of the old lady upstairs). It will serve as the place to return to, should something go wrong and aid is needed. Everyone will be given a temporary travel crystal for emergencies. It leads straight to the airship station camp. The staff will also welcome anyone arriving to the mission belatedly, once the 'main force' has headed out.
Curious ghost-like cats (belonging to the old lady living in the station) are coming to see what the fuss is about. They may not have a corporeal form, but they can be seen for some reason, unlike most spirits. The ghost cats will provide soothing purrs to anyone who needs some relaxation before the trip - their purrs have special magical attributes that ease anxiety even more than a normal cat's purrs.
To make the journey easier, there are various different ways to travel. There are warm carts for those who want to take it easier and save their strength for the Frozen Lake. Pulling the carts are giant winter horses, a breed of special horses that have adapted to living in the coldest climates. Smaller horses (trained for snowy territories) are also provided for those who prefer them and there are also snowmobiles available.
All four of the guild leaders are participating in the mission. Olwen and Dawn are leading the group one, dealing with with whatever the segment has in store for them first. Anyone confident in their fighting skill is invited to join the group, no matter what their seasonal alignment is. Dawn especially encourages anyone with fighting and healing skills to come with them, in case some emergency first aid is needed.
Behind the group are Jade and Sawyer, who are in charge of their supplies (food, potions, tents and extra weapons for example) and first aid should the fighters get injured. Healers and those who feel less confident in their fighting skills are encouraged to remain in group two - though Sawyer points out that a few stronger fighters would be good as well, in case any enemies come from other directions or escape group one.
The journey to the Frozen Lake takes two whole days. The groups will stop and camp at the Unfrozen Lake and the edge of the Frozen Lake, making safe zones with barrier stones. During the travels various monsters of the Winter Segments may cause trouble, but any monsters that are ranked 7 or higher seem to be nowhere to be seen.
Meanwhile, back at the city and the guilds, anyone who remains behind may be asked to handle some paperwork or other guild duties while the leaders are away. Mostly supply orders, maintenance and even just acting as a listening ear to anyone who might need it. This was not really planned, but the staff is very busy and always looking for extra hands when the leaders are away.
The helpers are rewarded with 100 Moon Coins per hour they do work, at least!
The real problems start at the Frozen Lake. It seems some of the higher ranking monsters are attracted to this particular place; Giant Yetis and Frost Giants from the west and north of the Segment. Fortunately, should the two species meet, they will most likely fight each other rather than chase any otherworlders. Still, getting caught up in their fight is equally as dangerous as fighting them. Smaller monsters, such as Snowskeletons and various rock and ice formations possessed by spirits, also make their way from the south-east. They're easier to deal with, but the problem with them is their numbers.
The guild leaders make it to the edge of the Eternal Blizzard, where Olwen takes a position holding an old looking staff. He requires absolute concentration, which is why he's protected by the rest of the guild leaders until the spell is ready. Anyone can, however, help Olwen by transferring magical energy into the staff he's holding - or by helping the guild leaders defend him.
Once the spell is ready, a blue flash happens near the blizzard. The magical energy from the staff pushes any hostile presence (monsters) out of the lake, creating a barrier around the area. It's the final act of the spirits that formed the eternal blizzard - a small thank you for Olwen (and anyone for contributing their energy) for coming to this place and letting them finally go in peace. The barrier will remain in place for two weeks from the moment it was cast.
The monsters continue to try and get in, but give up after a few days of trying. The way is free into the Frozen Falls.
Past the frozen waterfall, there's a cave full of ice and snow. It looks like something from a fantasy, as the snow and ice sparkle almost like diamonds. It's calm inside. Almost too calm, if you ask Sawyer, who even voices his concerns to Olwen. Jade and Dawn remained outside, just in case something happened to the barrier or outside help would be needed. Anyone is, of course, welcome to stay with them as an extra guard outside.
Everyone comes across a dark barrier that stops them from going forward. As Sawyer and Olwen investigate how it's made, there's a distinct feeling of being watched. Which turns out to be true, as the reflections on the ice walls start moving differently than they're supposed to, even giggling as they run in the opposite way. A bright, white flash covers the whole room and anyone standing inside the cave is transported into different places into the cave.
All the places look the same. Walls of ice, snowy ground, rock formations that look strangely like seats and blue flamed candles for lighting. Everyone will find themselves in the room with at least one other person, but there could be even more than that. It doesn't matter if they were standing next to each other or even holding hands, they could be with anyone. The main thing is that no one is alone in these places.
After a few minutes the reflections appear on the ice again. Instead of just staying as they are, they start coming out of the walls. All of the reflections are based on the people, and all of then say one thing: "To proceed, you must get rid of the reflections".
The personality of the reflection varies. Some of them may be exactly like the person they're based on. However, it's entirely possible that the reflection is the worst version, the best version, the darkness-corrupted version or even the alternative universe version of the person. Anything is possible with the reflections. All of them can manifest weapons or items matching their version of the person as well.
To get rid of a reflection is simple: they must either be talked down or fought to death. Every one of them must disappear from the room somehow for the people inside to be rejoined with others in main part of the cave. It doesn't matter who defeats the reflections, as long as they're gone.
The magic in the Frozen Falls is very potent, making it not only possible for people in the Winter Segment to experience the reflections as well, but also in the city of Nightwake. Mirrors and other reflections can turn on the person they present and cause havoc in a similar way that they do in the cave. Natives seem to be safe from their reflections, but not from violent otherworldly reflections.
It doesn't happen to everyone, thankfully, but probably enough to have plenty of things for people to do.
Once enough reflections have been dealt with, the barrier that stopped them from going further breaks. Those who still have the motivation and energy to continue are asked to come with Olwen and Sawyer further into cave. They encounter a portal, leading to a warm and very inviting area. After examining the portal and confirming that it was safe, Olwen takes the first step inside.
Inside is an artificial place. Everything, from the sky to the ground is completely fake. They look real, but the grass feels wrong to the touch. Anything picked up will disappear into magical dust. The dust travels in the wind before forming into something new further away.
From the skies, something flies forward. A pure white, giant dragon with gold accents descents on the ground. He introduces himself as the Dragon Lord, Opallios. He tells that long time ago, he and his kin were imprisoned into this artificial space where time doesn't seem to move. He doesn't have any idea how long it has been, but the group is the first people he's seen in a long time.
Olwen explains what has been going on with the world. The tragedy, the otherworlders, the dark energy. It all brings sorrow into Opallios' features. He tells them that he would like to help, but it was a group of humans who imprisoned them here and slayed a few of their kin, so he's not sure if the other dragons would trust "men" again.
Opallios needs a little time to think, but he encourages them to relax a little bit. They're also welcome to ask him questions and he will do his best to answer.
The space feels like it continues onto forever. The landscape seems unchanging; forests, lakes and mountains, and between them large meadows. It almost looks like it's been copy and pasted into place, seamlessly continuing and repeating the same pattern. Opallios explains that the magic the area is made of comes from the dragons; they weren't able to leave the place due to the strong spells around them, so they made their area as comfortable as they could without exhausting their powers. As immortal beings, they're able to go for long times without eating, so that had never been an issue.
After some time - perhaps a few hours, perhaps less, it's hard to tell in this space, Opallios speaks again, addressing anyone within hearing range. He suggests that people gathered here should talk with the other dragons. Many of them held a close connection to power holders, so they will likely be willing to at least give it a try.
Now that the evil magics have weakened, Opallios uses his powers to open several magical gateways that lead back outside. They appear all over Nightwake city and he advises people to invite others to join the mission of regaining the dragonkins trust. They also exists as ways to just go back home to take a break whenever they should need it - or just leave completely, if they prefer.
The dragons all over the area are different in sizes and shapes, such as ones that look like cat-sized dragonflies more than a dragon or more "classic" looking dragons like Opallios in different sizes. Most of them are vary of whoever approaches them, but some are curious and approach the people first.
Opallios' task is simple: fulfil a request that a dragon asks of them. Some may want to fight, as a means to test if these new otherworlders are as strong as the previous ones while some may just want a specific food from the outside. The key is to remain positive and not make the dragons think the people are a threat.
If enough of the dragons send out a magical flower into the skies, as a sign of approval, Opallios will deem the task successful. However, if too many distress signals of magical lightning appear, he will judge the efforts failed.
• Dragon-art in the event made by our lovely mod Deca!
Summary of the prompts [ Click to Expand ]
The Cold Never Bothered Me AnywayPart 1
• Characters are asked to visit their nearest guild for supplies for the Mission Frozen Falls
• The expedition meets at the Winter Airship Station, located in the northern Winter Segment. Teleport crystal will take anyone there, but any other travel methods can be used
• Ghost cats that live in the airship tower offer a way to relax by purring at anyone who needs to hear it
Part 2
• Characters are given multiple choices of travel methods on site: snowmobile, horses and carts pulled by giant horses
• Two groups are formed: one for combat and scouting ahead (lead by Olwen and Dawn) and one of support and healers (lead by Jade and Sawyer)
• The make camp near the Unfrozen Lake and the edge of the Frozen Lake, the journey to their destination taking two whole days
Part 3
• Meanwhile back at the city, those that stayed behind may be tasted to do guild chores.
Reflections on Ice
Part 1
• Big fight happens on the Frozen Lake
• Characters are tasked either to protect Olwen or provide him with magical energy as he prepares to expel the Eternal Blizzard
• Once the ritual is done, a barrier forms around the lake, keeping monsters at bay, granting a two week safe spot
Part 2
• Olwen and Sawyer lead the party into the Frozen Falls
• Dawn and Jade remain outside, just in case something should go wrong
• A dark barrier stops them from advancing further into the cave
• Magic transports characters into random groups and makes them fight their own reflections (with violence or words)
• Once all the reflections in the room are dealt with, the characters are returned back to where they left
Part 3
• Reflection magic also affects the Winter Segment and Nightwake city
• It's completely possible to not encounter reflection problems, however
• Natives are not affected by the reflections, but may equally be in danger
In the Valley of the Fake Sun
Part 1
• The barrier stopping them from advancing breaks after enough reflections have been dealt with
• They find an artificial space, made by magic
• Dragon Lord, Opallios, makes an appearance, explaining they've been trapped there by a group of people
Part 2
• Opallios suggests characters talk to the other dragons to see if they can regain the dragonkins trust
• Dragons will give different sort of tasks (riddles, fetching things, talking, fighting and so on)
• If enough dragons signal they're comfortable, the mission is a success
• If too many dragons signal distress, the mission is a failure
• Ask event related questions
• NPCs can also be asked questions in this thread, but interactions with them are going to be otherwise handwaved
• To determine if this event succeeds or fails, please reply to this thread by using the form in the comment. Please get your replies up before July 31st, 23:59 PST.
• An additional event mingle will be posted on August 1st, determined by the results.
• Everyone will be able to keep the items provided for the trip.
• ICly the trip starts on July 19th, with the party making it to the Frozen Lake by July 22nd. They make it to the dragons around July 23rd, when the tasks start. The reflections can still linger in the segments and in the city until the end of the month.
• The reflections are made out of ice, magic, memories and dark energy, so their form is corporeal, yet cold to the touch. They have all the skills the character they represents has and know how to use them. Depending on their "version" they might be weaker or stronger than the usual version. When they disappear, they will dissolve into a cold, magical energy that looks like glass.
• Smut is not allowed on the event post, so if your thread is heading that way, please move it to a separate entry (like to your musebox or characters' journal).
• Remember to content and spoiler warn as necessary!
• Reminder to players that this month is Activity Check-in month and check-in ends on July 31st, at 23:59 PST.
Here's an Event Plotting form:
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e.g. Wylan sees a reflection of himself from a time with his father, does he only interact with himself or will his father also run the risk of leaving the mirror too?
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