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PLOTTING POST - Event #2: In This Plane of Memories


In This Plane of Memories
LOGS | NETWORK | OOC | MEMES | NAVIGATION
The center district of Nightwake is full of activities - more than usual that is. There's a lot of promotions in every shop that are somehow related to technology. There are even workshops where you can build your own mobile suit model and battle with them against others or just keep them as decorations.
There are even prototype inventions made by different researchers from the Research Center. There are even mechanical pet dogs. It's truly a technology convention out there and it was all set up in one night.
If someone asks the natives what this is all about they will all just say "Today is a good day". It's not long until a message appears on everyone's devices.
The Research Center's very own Mecha Suit Hangar is ready to enter the phase one of beta testing and are looking for volunteers to test them. Anyone who is interested is urged to come to the Research Center as soon as possible.
The mecha suit beta-tests will be done in pairs, so first people need to find suitable pairs for themselves. The Research Center has provided a set of tests to help with this task.
The tests will comprise of any two (or all) of the following procedures, depending on what is required of each pair and a successful Rise rating. A “Rise” is the “right” connection between pair (or if you're feeling particularly in harmony, up to four people, but at the moment it's only two). This will be determined through the following methods:
Melodious Harmony: The pair will be asked to dance together and fall into rhythm. While this is obviously not going to go right immediately, the pair is expected to fall into step, predict the other’s movements, and match them and the dance beats. Three different kinds of melodies will be used (probably beats and melodies familiar to either partner) and the pair is expected to complete three successful dances together to achieve a perfect Rise. The pair can choose to sing as well, or do both together!
Feel the Fall: The pair is asked to spar with one another, and to find a rhythm in combat. They shall be required to make three hits on each other, and rather than bring their opponent down, they are required to continue the spar until all three hits are made by both sides— which require a touch on their bodies. The sparring will be done either barehanded or with practice weapons. A successful Rise will be determined by how well each fighter completes the spar.
With One Another: The pair will be asked to solve an escape room puzzle together, and be given thirty minutes to complete it. This will require cooperation between the pair and a successful Rise will be determined by how well the pair completes the escape room. It shall be unsuccessful if only one partner carries the entire session.
Once the desired Rise rating has been achieved, the researchers will guide the pairs to the next area.
It's time to start the experiments. Characters are directed to the mecha suit hangar and given suits to wear that would help them control the mecha suits. No one enters the mecha suits - at least not these types. They are instead controlled from the outside by groups with high Rise rating. This would ensure a safe exploration of the Darkness.
With a harmonious Rise rating established, the pair will be able to achieve a “Flow”— a process to evenly bear the mental strain of the piloting such large machines.
A successful Flow can be between four people with a harmonious Rise, but is strongest between two because of the even load between them.
During the state of Flow, the pilots are required to allow themselves to enter each other’s minds, acting as parts of the active brain.
They must avoid getting entangled in each other’s memories and “flow” their thoughts into place to function as one unit.
Once a successful Flow is achieved, pilots will be able to act physically as one entity, commanding either side of the unit and being able to make joint decisions on controlling the units easily without disruption to each other!
Some new pilots may end up chasing memories anyway (In a process called “Breaking the Flow”), and enter a memory as an unseen entity viewing it. This can happen either by the one providing the source memory “the dreamer” or the person witnessing the memory “the watcher” as a result of it.
Some have reported becoming an active part of the memory, usually those with a very high Rise rating, and the one whose memory has been entered has to realize that they're not in a real space to avoid causing damage to themselves and their partner.
The more the “dreamer” believes this is real, the more the “watcher” will be able to feel what's happening, which can cause disorientation for the pilots and malfunctions in the units.
The external failsafe in this situation if none of the pilots can break out of the memory is to force unconsciousness but this will render the pilots Rise rating to go down to zero and they will be unable to pilot for three days as their minds adjust to being their own memories again.
A Flow Resonance is the remaining resonance of being in another person’s memories, regardless of whether they are in the state of Flow or not. It's a harmless state, but it can lead to moments of finishing each other’s
Most resonance fades within 24 hours, but the more Flow is achieved, the longer resonance can remain until it's just a natural part of the other. If this becomes a bother to the partners, there are Suppressants that help them disconnect, but this will also lower their Rise rating and require them to test for them again.
The mecha suits in the hangar can't, for some reason, leave the hangar despite even successful Flows. In fact all the Flow attempts seem to work towards something ominous. The researchers decide to put a halt on the experiment, but it's too late as the magic and technology collide into a flash of light and something emerges from the machines.
Due to the test mechanics and the magical energy colliding with people's memories, something unexpected happens. Portals start appearing all around the city of Nightwake. These portals are usually gray and don't show anything to the outside no matter which side you look at them from. However, if someone is inside the portal, the portal glows golden to indicate that and show a scenery from their memories when looked from either side of it. This is why the portals will be called Memory Portals.
The memory portals can appear anywhere at all and can even form around characters without a warning. Empty portals may also emit a familiar feeling to draw people in (maybe even a voice or a scent).
All of the portals work much like the Breaking Flow does, but with characters also being able to interact with each others' dreams like they would be a part of it. Some could even take the place of the character the portal belongs to and experience everything without through their eyes. These portals fade away and release all characters when the memories are complete.
Another version of the portals is the Remorse Portals, where characters need to live through the memory and change it to be the way they wanted it to be. The memory will only end when the desired goal is reached, which means characters may need to start over and over again, until they get it right, with or without the help of others.
Dying in the memory portals doesn't mean dying in Ellipsa, but it does leave them exhausted and in need of plenty of touch energy afterwards.
Researchers outside the mecha suit hangar need help to invade the hangar from the outside to shut the system down. The problem is that the hangar is full of data turned into monsters; digital monsters that have been formed from people's memories. They have adapted to fit the space, but otherwise act like monsters from someone's world. Defeating them shatters them into digital data that vanishes, but some of them can be quite sturdy and the researchers don't have enough firepower to defeat them.
Of course, anyone who participated in the beta tests may still be inside as well so it might also be a rescue mission, depending on the situation.
Eventually, with the characters' help, one of the NPC researchers is able to make it to the big red button and push it (something they have always wanted to do anyway). That will shut the whole hangar down, ending the memory share portals from appearing and more monsters from appearing. Of course some portals may still linger if there are people inside, but it will stop new ones from appearing.
(After the memory sharing portals end around May 26th, the atmosphere around Nightwake City center in particular will be very unenthusiastic for a while. The excitement from before is completely gone as the mecha suit project has been pushed back and no one knows when the next attempt will be. By start of June they will start moving on and act like normal once again.
The digital memory monsters wrecked the hangar quite a bit, so that's something that will affect the hangar's mood as rebuilding needs to be done.)
Another new notification appears on everyone's smart devices. The guilds have heard the news that a huge amount of fish and water monsters have appeared in any watery surfaces of the Segments. That's why they are hosting a fishing contest.
All of the guilds will provide basic fishing gear (even silly fishing hats) as well as a map that marks all of the surfaces of water available. They do stress that every water surface counts - even the smaller ponds and rivers that didn't make it to the map. So anyone could technically find a fishing spot closer to the city. There's even fish and monsters in the magically polluted river around the city, but no one recommends fishing them as they might carry the same effects as the river.
The judges of this fishing competition are the guild leaders are well as head chefs of some of the fish restaurants in Nightwake. The fish collected will be made into food that will be then given out free. Any monsters fished will be donated to the Research Center for science if they can't be eaten.
The winner will be determined on how many points they manage to score by fishing various sort of fish, but everyone will be getting a prize no matter how well of badly they do.
The fishing contest rules are as followed:
• You can start any day, even on the last.
• You may fish anywhere on the Segments.
• You may use whatever method you see fit to fish.
• You will get scored based on what kind of fish you collect. The rarer the fish, the better your score will be.
• Fish is a very loose term and can mean various monsters that lurk beneath the water as well.
• Working together is allowed but the prizes will go to individuals.
• Everyone participating will receive 1000 moon coins for their efforts to calm the fish-explosion down. They also get to keep their fishing gear. Lucky!
Fish Monster List [ Click to Expand ]
While fish can be anything you can find from normal world (just pay in mind if they'd be in colder or warmer climates), here is a list of fish monsters people can fish up and how rare they are. The fish monsters can be found anywhere.
SKIWID
Rarity: Common
Size: Small
Description: Skiwid are wind-aligned critters resembling squid, but the fins on their mantles are larger, resembling the fins of a manta ray. They utilize their wind energy to propel themselves forward in a quick burst, sometimes jumping out of the water and gliding for short distances. The only protections they have from ending up on dry land when they do this are their excellent eyesight, and the fact that tentacles mean they can traverse short distances on land. Still, it's not uncommon to see them ending up in unfortunate situations by accident.
SPOUTFISH
Rarity: Common
Size: Small
Description: The Spoutfish are small fish with some power over Water, able to freeze or melt it in small quantities. They have a long snout which they use to squirt water at flying insects or to shoot ice at enemies, although it prefers to flee when confronted. They tend to school, although they will scatter if anything spooks them.
DAUBER
Rarity: Common
Size: Small to Medium
Description: These dull, brown fish are not exciting to catch, but make for an easy enough day. They are slow-moving fish that like to hide in the vegetation at the lake floor, so they are usually able to avoid predators just by being hard to notice, and in this way they can grow to a fair size from time to time.
SIGNALFISH
Rarity: Common
Size: Small to Medium
Description: Signalfish are schooling fish with a strong sense of community. They get their name from the bio-luminescent spots that pepper their bodies, no two having spots in exactly the same place. Signalfish communicate with each other by flashing their lights in varying colors, often organizing against threats. Every school has a Queen, a larger Signalfish which is the only female that lays eggs for the school, although when one is killed another Signalfish may take her place. There are rumors that Signalfish actually choose who will become the new Queen with their flickering lights.
PLACOBREAM
Rarity: Common
Size: Medium
Description: Placobream are a bottom-feeding fish, content with algae more often than not, although it will not turn up its flattened nose at an insect here or there. They possess somewhat hardened scales on their backs, protecting them from most predators, although their scales on their stomachs are soft. They are said to be quite tasty fried.
SCRAPPER
Rarity: Common
Size: Small to Medium
Description: These little fish are known for their competitiveness. They've got tiny, razor-sharp teeth they use to nip at the fins of other fish, and seem to enjoy fighting, whether it is with other species or amongst each other. They're easy enough to catch and too small to do too much damage when being fished up, though they've got a lot of spunk and will try anyway!
SEA CROW
Rarity: Common
Size: Small
Description: Sea Crows are very similar to their air counterparts, with black iridescent scales that fins that resemble wings, although they can't fly. They're curious and pretty smart for fish, having been seen using tools to break open crustaceans and sometimes even just for play. Also like thier airborne counterparts, they have beaks and tend to hold grudges- if you fish one up the whole school is liable to hold it against you, and may even try to sabotage your future attempts to fish.
EMBERFISH
Rarity: Common
Size: Small
Description: Emberfish are named for their bright, highly reflective, red and orange scales, leading to schools moving looking much like embers underwater. It is unsettling, nearly as unsettling as their ability to heat up the water around them. It is not much power with just one Emberfish, but with a large enough school they can fully boil the water around them, which can seriously injure or possibly kill other fish, but doesn't seem to bother the little Emberfish.
RAZORFIN DAUBER
Rarity: Uncommon
Size: Medium
Description: A larger cousin to the dull-colored and slow-moving Common Dauber, this fish is named for it's spiny dorsal fin, which has been known to cut the hands of fishers who are inexperienced in handling this surprisingly energetic fish. One could mistake it for a large Common Dauber until they've been sliced up.
NARSHARK
Rarity: Uncommon
Size: Medium to Large
Description: Narsharks are sharks, sporting a single horn in the middle of their forehead. They are not so large that they might consider humans prey, but they are big enough to make a real mess if provoked. They are solitary hunters, and while they prefer to swim away rather than fight, they have the standard rows of sharp teeth inherent to sharks and have been known to seriously injure unprepared fishermen.
PRISCLEEN
Rarity: Uncommon
Size: Small
Description: These little fish enjoy a spotless environment, and are willing to put in the work to make it so. While their favorite foods are small invertebrates, they also will eat algae and plants, a necessary step to cleaning up around their homes. They are popular in fish tanks, so long as you don't mind them rearranging any fixture in their homes, although they require real plants to remain healthy.
MUDRIPPER
Rarity: Uncommon
Size: Medium
Description: The Mudripper is a somewhat dangerous fish, equipped with sharp teeth, but more importantly sharp claws on the end of fins that resemble hands too closely to be comfortable. It has some small alignment with Earth, and uses it to control mud in its' vicinity. It isn't big enough to consider people prey, but it is aggressive and territorial, attacking anything that gets too close. In addition, it can crawl on land with its 'hands' if only for a short time. They're said to be VERY tasty if one can manage to bring one in, at least!
GROCKTOPUS
Rarity: Uncommon
Size: Small
Description: These are small octopodes who have some Earth powers, and prefer to live in burrows, and so can be hard to fish up, and when they are, they can be quite spiteful indeed. As octopodes they are quite smart, and may forgo a fight on the line in favor of shooting a rock in your eye or sneaking off and sabotaging your equipment before dropping back into the water.
FLAIL EEL
Rarity: Rare
Size: Medium to Large
Description: A Flail Eel is a strange creature, one head with anywhere between two and four snakelike bodies attached, named for the flailing appearance it takes when moving, or maybe for the whip-like tool of the same name. Either way, the description fits, and while the fish is not usually a threat to humanoids, it can be a real problem when the two are forced to meet by something like... getting one hooked on a fishing line.
GARAYAN
Rarity: Rare
Size: Large
Description: Garayan are a large, shimmering, colorful fish, said to grant wishes to those who catch them and send them back. They don't, but they are said to! Garayan are intelligent fish, and can use Fire magic, so it can be very tough to actually hook one. You'll have to find something that draws their eye enough to override their common sense, and then once you pull them up, be prepared for a struggle!
• Ask Event-related questions here!
• The Event runs ICly between May 19th and May 31st, with memory share portals disappearing around May 26th. Fishing contest continues to run until end of month.
• There's plenty of room in the hangar to move the suits a little bit for a test before all goes wrong. Those still inside when the "flash" occurs will be faced with the digital memory monsters, but there's enough time to leave before it happens and the researchers will first prioritize in getting everyone out of the place before starting other counters.
• Time in the portals can move differently from normal. For example spending 1 day inside the portal could just be 1 hour in normal time. Feel free to play around with the time as you want, as long as you don't make your character spend months in the memories.
• Submit digital memory monsters here for others to use.
• Sign up to participate in the Fishing Contest here (OOC details on the comment). The winners will be announced in a separate OOC post at the start of June.
• Reminder that this month is Activity Check-in month and check-in ends on May 31st, at 23:59 PST.
• Any similarities to certain blockbuster movies and series starting with P and ending in Rim are very intentional thank you goodbye.
Here's an Event Plotting form:
Digital (Memory) Monsters
welp
Canon: Attack on Titan /Shingeki no Kyojin
Description: Creatures resembling giant, naked people that crave to devour humans. Usually between 8-18 meters tall, and drawn toward the highest concentration of humans in the area. They're strong and resilient but mostly pretty stupid, except for a variety called "abnormal" - these can single out and pursue particular targets as well as move in unusual ways, like leaping or fast dashes. Both kinds will regenerate from any level of injuries and can only be killed by severing the spinal chord within the nape of neck.
Pictures: link 1 :: link 2 :: link 3 (cw: gore)
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Canon: Original (Hazel)
Description: Dragons who create minerals and precious metals. They each produce a different type of mineral or precious metal (eg. amethyst, gold, ruby, silver, etc.) which grows on their body. They are creatures fuelled by greed - they aspire to take over as much land as possible with the mineral or metal that they grow. They can breathe fire and the metal-aligned dragons can produce molten metal. Their mineral or metal bursts out of the ground which can trap people or create uneven terrain.
Pictures:
one // two // three // four // five
android (13 Sentinels)
Canon: 13 Sentinels: Aegis Rim
Description: "It possesses the skeletal structure of a human. Reinforced titanium carbon nanotubes are masked with high-quality silicone skin, making it nearly indistinguishable in appearance from a real human. The battery inside allows it to operate for 120 years before it needs to be recharged." They're often seen in groups, and can move more naturally if paired with an AI - otherwise, its movements are stiff and robotic. Destroying the battery will defeat the android.
Pictures: skeletal structure / slightly damaged human example (SPOILERS) / heavily damaged human example (SPOILERS)
deimos (13 Sentinels)
Canon: 13 Sentinels: Aegis Rim
Description: aka kaiju, the main enemy of 13 Sentinels. There's multiple types, each with different strengths, but they share a common goal: destruction. In canon, this was specifically geared toward the defensive terminals, but play around as you please!
Worker - the equivalent of a generic enemy
Hunter - like the Worker, but airborne
Twintail - long range attacker, a la archers
Drillfly - airborne attacker, capable of stunning enemies and boosting movement speed of allies
G-Moler - the 13SAR equivalent of a tank
Drum Mine - will only rush toward someone/something and explode if allowed to complete its self-destruction process
APSOS - generates a shield around its allies, negating damage
RPF & Terra Carrier - creates more Workers and Hunters
Hi-Quad - true miniboss material
Gladiator - also miniboss material with the bonus of negating small amounts of damage
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Canon: RWBY
Description: The Grimm are described as "creatures of destruction" that lack a soul. They are also drawn to feelings of negativity - such as envy, sadness, loneliness, hatred, etc. - often congregating on the source of these emotions.
Pictures: one, two, three
Shadowbringers Spoilers!
Canon: Final Fantasy XIV
Description: Sin Eaters are creatures that hail from the First, one of the thirteen fragments created in the Sundering. Sin Eaters are creatures whose aether are corrupted by Light, gruesomely transforming them into virtually mindless beasts driven to eat and destroy. Their naming conventions are usually "Forgiven (sin description)".
Pictures: Here
NSFW warning
Canon: Persona and Shin Megami Tensei
Description: It's a green tentacle monster in the shape of a dick riding a chariot.
Pictures: NSFW warning, obviously.
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Canon: Final Fantasy VII
Description: "Sneaky beings that slowly creep through the darkness carrying knives and lanterns. Their incessant, innocent stare stabs through opponents, pushing them over the brink of despair." They're three foot tall, green, have a fish tail and look adorable with their little lanterns and chef knives - until they stab you. Say goodbye to most of your HP.
Pictures: 1, 2, 3
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Canon: Yakuza
Description: Look, this dragon isn't real but it is how everyone in Yakuza imagines him. The Dragon of Dojima is a white, gray, black, and red dragon grasping a pearl, symbolizing power, wisdom, protection, and balance in Japanese culture. If the Dragon of Dojima is challenging you, you either need to be brought to justice, or you aren't living up to your full potential and the dragon is challenging you to live up to your true worth.
Pictures: link (Yakuza 7 spoilers, I guess???) | img
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Canon: Genshin Impact
Description: In his past, when Wanderer was still named Scaramouche, he ascended to godhood and basically became a big, angry mecha with him hooked up to wires inside of it. It can wield all elements (Cryo, Hydro, Pyro, Electro & Anemo) and screams a lot about worms, bowing down and being an almighty god.
Pictures: here
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Monster Name: Giganto Monsters
Canon: Tales of Vesperia
Description: Very very literal monsters, oversized and extra powerful. Here's a mostly complete list — Bloody Beak, added only for the PS3 port, is missing.
Pictures: imgUr album with a few of my faves. (Warning: the first one is a big bug.)
But also (spoilers):
two more ideas
Monster Name: Belius
Description: This one is more miserable and traumatic! She's technically a monster, sure, but she's also very much a person. Having to fight her was awful, and I imagine a memory of her would be similarly vocal about the pain she's in, etc. :( Bonus: unlike the gigantos, Entelexia are intelligent, and Belius in particular has Illusion Powers (TM). She can make doubles of herself.
Pictures: another album
and also The Real Monster Is Man, so—
Monster Name: Zagi
Description: He's just a guy. With Yugioh hair, and a penchant for specifically calling Yuri's name. IDK I JUST FELT LIKE I HAD TO LIST HIM, he in particular could definitely be distorted but he... gets distorted himself, by the end of the game.
Pictures: here, showing the before and after.
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Bonus "reaper" version of the Lancelot to just really mess with Suzaku's head specifically is optional.
Monster Name: k(N)ightmare Frames
Canon: Code Geass
Description: Look like machines but are actually organic and bleed when injured 🙂 They wouldn't be as big as some mechs, but that just makes them more maneuverable and better able to chase people!
Pictures: another album
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Canon: D4DJ
Description: You know what a mosquito is. In fitting with somebody who lived on the equator and in Africa, when these things start swarming they bring a sense of panic! You might start to feel sick or lethargic when you get bitten too many times, thanks to the fear enhancement in the event. Aside from that... yeah, literally just mosquitoes.
Pictures:
just go outside and you will probably see oneno subject
Canon: Project SEKAI: Colorful Stage
Description: A warped version of 'Hatsune Miku', Calne Ca is just a casing in the shape of Miku utilizing mechanical parts; she can be distinguished from the regular Hatsune Miku by the red iris in her left eye and her robotic parts.
Pictures: Wiki!
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Canon: Limbus Company
Description: A recently discovered type of ZAYIN-class Abnormalities. Given their name, they might be formed from minor sins/offenses of people. They do not form egg catalysts when killed, but their numbers are similiar to ants and they are still able to cause damage/death if one is not careful. The one representing Envy has not been revealed yet and Greed is represented by Gloom in the game.
Pictures: (Brief warning of some unsettling parts like eyes and all, Luxuriae gets a bigger warning since it's a Giant Flesh Monster)
- Gulae (Gluttony): A cluster of flowers with eyes and teeth that attempt to eat anything in it's path.
- Irae (Wrath): A skinny being that sprays red, burning water onto it's foes. The water has been reported to feel like one is getting heartburn and their moods turn wrathful.
- Morositas (Gloom): An aquatic-like being that is transparent and sprays water towards everything. May like impact one's mood like Irae, only more towards of a depressed feeling.
- Acediae (Sloth): A being with the size and appearance of a small boulder with an eye in the middle and masses of flesh holding the pieces of rock together. Rolls into things for attacks, it can sometimes levitate.
- Superbiae (Pride): Similar to Acediae, only it's a wheel with bloody chunks stuck to it. Attacks with rolls as well, faster than it's rock cousin.
- Luxuriae (Lust): The biggest of the group, a fleshy being with a huge gate-like maw. It has two skinny hands for a tongue and several teeth.
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Canon: Final Fantasy XIV
Description: Very angry phoenix that turns into a humanoid form half way throught the fight. Mad, scary, will set all your shit on fire.
Pictures: Picture
Monster Name: Shinryu
Canon: Final Fantasy XIV
Description: Very large dragon. Need I say more about this?
Pictures: Picture
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Canon: Genshin Impact
Description: A large, destructive dragon-like creature that has been around for centuries. Was set against Vennessa when she decided to free her people, and was still around a thousand years later to fuck Diluc's life up as well.
Pictures: Picture
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Canon: Genshin Impact
Description:
Floaty little jerksPart of the Abyss Order. They protect themselves with elemental shields and use elemental attacks, and are able to teleport. Their shield needs to be brought down by an opposing element (ie fire shield = water, ice shield = electricity). Once their shield is brought down they will be briefly stunned and fall to the ground.Pictures: On the wiki page
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Canon: Xenoblade Chronicles
Description: A massive gorilla with a strength only matched by it's laziness. It won't attack unless provoked, but will mercilessly assault anything that comes close enough to disrupt it's sleep with fists that can shatter stone.
Pictures: Big monke
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Canon: Genshin Impact
Description: Quite literally creatures that are fungi. Some take interesting shapes and forms. They react to fire and electricity differently. Additionally their attacks are based upon the elements found in Genshin. Some float in the air. Some have weird wing-arms and tails which are sturdier than others.
Pictures: Available on the Wiki page
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Canon: Tales of Vesperia
Description: look we've got plenty of nightmare fuel, how about these lil guys? They're all extremely round and friend-shaped, and about the size of a large cat? They animate by bouncing lightly in place and attack by kinda bopping people? Combo breaker cuteness.
Pictures: GENUINELY CUTE, not horrifying, I promise it's safe to click
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Canon: Genshin Impact
Description: A floating wolf-like creature that comes in various sizes. They almost resemble something skeletal and may appear incomplete/complete. I'm bad at descriptions, though. So - an image below will help.
Pictures: here
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Canon: Genshin Impact
Description: A giant creature with a long, almost snake-like body and a wolf head. Almost skeletal in how it's shaped/designed. See picture below.
Pictures: Here
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Canon: Devilman: Crybaby
Description: Devils are monstrous creatures of various sizes. This is one of those "go wild" situations. They definitely look like monsters. They can be a variety of sizes, and some may almost have vaguely human looking features, combined with elements of almost animalistic types.
Pictures: See some examples here
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The Dreaded Marilith
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